Playtesting comments
TOUCH – https://editor.p5js.org/nt1475@nyu.edu/full/H1oND-jT7
- therapeutic
- paper is rough, feels like papercut
- want to go back and forth, non linear movement
MOVE – https://editor.p5js.org/nt1475@nyu.edu/full/rkRRIZiTX
- people were more active with it (move fast)
- need to sense motion as well, not only tilt
BREATHE – https://editor.p5js.org/nt1475@nyu.edu/full/SJs4Lbsa7
- a lot of questions about hygiene
- is this really a role for tech? or yoga?
- what is an effective actuator in this case? most things would be distracting
CONNECT – https://editor.p5js.org/nt1475@nyu.edu/full/BJ969bsTm
- do people really sync? we’re biologically different, my slow might not be your slow?
After playtesting the 4 ideas – touch, move, breathe, connect, it was apparent that touch was most effective in slowing people down (given the reasons above as well as the context of it being a semi-public interactive installation).
As a result I developed it further and came up with the idea below.
“FIND YOUR FLOW” – Tai Chi x Sequins
An interactive sculpture to slow you down.
Schematics to power motors
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