Preparation for AE
Preparation for AE
Halloween theme stop motion animation with Maya Pruitt.
Story: Maya wanted to work on something related to Halloween and suggested we experiment with these chocolate eyeballs. We developed the stories together, thinking about their motivations, tensions and climax points.
Working process: story writing, storyboarding, stop motion photo taking (using Dragonframe), After Affects and Premiere Pro
Learning: I have some experience working with Photoshop timeline but this is my first time using Dragonframe and After Effects. Everything was new to me including the concept of keyframes.
I don’t know a lot about sound and music but they have a lot of influence on me. Last week’s class made me question how sound works, how our brains register different sounds and how they can influence us. After last week’s class on sound I went down a rabbit hole.
First – “Everything You Should Know About Sound”
I feel your vocal cords vibrating
Second – Musician Explains One Concept in 5 Levels of Difficulty (Harmony)
How is there so much harmony? What are we really hearing?
Third – Simple Waveforms Combined
Look at those weird patterns
Fourth – Online Tone Generator
Playing different notes that sound unfamiliar
… and so on.
At this point I know I wanted to work with sound.
Source of materials
Other things I might want to explore
A sketch I made with lyrics
Who’s it for?
Mostly myself … and non-musicians who enjoy music/sound and want to learn how they work.
How will people experience it? Is it interactive?
Is it practical? No. Is it for fun? Yes. Is it emotional? Maybe. Is it to provoke something? Yes… Question the sounds… Seek for nuances in sounds… Observe it more.
For this week’s assignment on video & sound, I decided to work on sound. I do not know a lot about sound but I’ve always loved music. Learning about what sound actually is and how it actually works was mind opening.
“The most important kind of human communication happens when our brains send information to other brains through complex patterns of air pressure waves. Have you ever stopped and thought about how incredible that is?” – Everything You Should Know About Sound – Tim Urban
The musical piece I chose to visualize was “Bloodstream” by Tokio Myers. It is a combination of Clair de Lune, Debussy and Bloodstream Ed Sheeran. I didn’t know either of the songs before I heard Tokio Myer’s edition so they both felt like one song to me. But they’re very different in many ways.
My sketch: https://email@example.com/sketches/ByywnRB3X
I was paired with Su He for my midterm project. We agreed to come up with ideas separately first then share them with each other. After a few days we met again. Su He was very clear that she wanted to make a game and was excited to work on the computational media part. However, I had a very vague idea of wanting to make something entertaining, very physical (off-screen) and with familiar interaction.
Su He’s idea:
At first when Su Hu showed me the game I wanted to make the exact same game into a physical game. with motors running in row of the game. This seemed too difficult. I then began sketching various ways for a person to navigate the game i.e. control the game, as well as ways to enhance the experience of the game.
Ideas for controllers:
Ideas for experience enhancers:
By the end of week one I had sketched out the design for the game and began searching for materials.
***add photo here***
I shopped on Adafruit and found the perfect joystick – the small arcade joystick. It looks very sturdy and uncomplicated. Also, LED strips for the experience enhancements.
I began coding before the actual fabrication because I was more confident on the fabrication side.
I got the Neopixels running smoothly quite quickly. However, the joy stick, seemingly simple, took the longest time. The product came with no datasheet. It took me some time to figure out that there were 4 switches inside. It then took me more time figure out how to power 4 switches. In the end, I went to the residents and got some help.
While it was not working I also tried plan B – the potentiometer joystick.
Remark: due to the lack of time I was only able to do the lighting based on the stick input but not p5 input.
I ruined the acrylic I had found on the junk shelf. It felt like the laser cutter was being extra weak and would not cut anything on that day. I ended up using cardboard instead.
I was familiar with the materials I’d chosen (cardboard, acrylic, cork, screws). This part went by fairly quickly.
Soldering!!! I soldered for at least 1.5 hours straight. I think I felt dizzy by the end. But this was a very good practice.
COMBINING ARDUINO & P5
This part also went smoothly, thanks to Su He. I did most of the coding on Arduino. It sends hardcoded values through the serial port to p5. These values act as controllers of the game.
Before the presentation we added music to make the game more alive and tested a few more times to be sure all the switches were working perfectly.
The finished piece:
People knew right away how to play the game.
Jeff pointed out that the LED strips can be slow to load. Arnab said to look up the FastLED library which might solve the problem – this was partly why I couldn’t get the lights to run in the background while no switches were on.
Jeff also mentioned looking up https://retropie.org.uk/.
What I wish:
More time!!! Always. Also I wish I had a better idea for the switches.
[RANDOM BAND NAME GENERATOR] + [P5 RANDOM NAMING]
Bands generated from the site have actually been famous!
play here: https://firstname.lastname@example.org/sketches/SyEY0o2s7
I ran through countless problems with this exercise.
The original design: